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Computing · B8

Term 3 · Week 9 · 2.00 credits · GHS 1.00

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 Lesson Note - Computing
A
ANA CENTRAL JHS
Weekly Lesson Plan
JHS 2 (B8) · Term 3
Computing
Lesson 1 of 1
Week Ending
Friday, 05 Jun 2026 Backdated
Week & Term
Week 9 · Term 3
Class Teacher
Kassim Abdul-Ganiu
4. Computational Thinking
2. Algorithm

Content Standard & Indicator

B8.4.2.1.2
Analyse the correct step-by-step procedure in solving any real-world problem
Describe and use sequence selection and iteration statements in a programme and understand the difference between variables and constants
Describe the four basic flowchart symbols (start-stop, input-output, process, decision) and identify their use in a simple real-world problem procedure
Critical Thinking and Problem Solving (CP) Communication and Collaboration (CC)
flowchart algorithm symbol sequence decision process selection iteration
Computer/Laptop Projector Textbook Internet connection
Computing Curriculum Teachers Resource Pack Learners Resource Pack
Lesson Activities by Day
Date Phase 1: Starter (7 mins)
Preparing the brain
Phase 2: Main (20 mins)
New learning + assessment
Resources Phase 3: Plenary (6 mins)
Reflection + exercise
Tue
02
Jun 2026
  • 1Recall the meaning of an algorithm and identify the steps in a simple daily task
  • 2Ask learners: What steps do you follow when buying waakye from Makola Market? (e.g. walk to stall, check price, count money, pay, collect food). Learners call out steps chorally
  • INTRODUCING THE FOUR FLOWCHART SYMBOLS
  • 1Display on projector the four symbols: oval (start-stop), rectangle (process), parallelogram (input-output), diamond (decision). Name each symbol aloud and have learners repeat chorally three times
  • 2Write on board: Kofi goes to Kejetia Market to buy cloth. He picks cloth, asks the price, pays money, and leaves. Ask learners to identify which symbol matches each action: picking cloth = process (rectangle), asking price = input-output (parallelogram), leaving = stop (oval). Call on one representative from each group to point to the correct symbol on the projector image
  • 3Provide textbook page reference showing flowchart examples. Learners copy the four symbols into their exercise books with labels. Check one learner's book from the first three to finish and display on the board as a model
  • 1Computer/Laptop with flowchart symbol image
  • 2Projector
  • 3Textbook (Computing Curriculum page reference)
  • 4Exercise books and pens
  • 1Show a real scenario on projector: Ama draws water from a well, fills a bucket, carries it home, pours water into storage tank, and repeats. Learners identify the repeated process (sequence) and the stopping point (when tank is full)
  • 2Learners work in pairs to explain to each other which symbol they would use if the water level reaches the top (decision symbol: is tank full? yes or no)
Exercise
  • 1Draw a flowchart with the four symbols showing the steps a farmer follows to sell cassava at Techiman Market: arrive at market (start), display cassava (process), customer asks price (input), decide if price is fair (decision), sell cassava (process), leave market (stop). Correct use of all four symbols in sequence in their exercise books.
Thu
04
Jun 2026
  • 1Recall the four basic flowchart symbols and their meanings in programme design
  • 2Display the four flowchart symbols (start-stop, input-output, process, decision) on projector and ask learners to name each one aloud
  • DRAWING FLOWCHARTS FOR REAL-WORLD PROBLEMS USING SEQUENCE, SELECTION, AND ITERATION
  • 1Present this real case on the laptop and projector: Yakubu is selling kelewele at Makola Market. He needs a programme that calculates the total price for any number of portions. If a customer buys more than 10 portions, they get a 10% discount. Write the correct step-by-step procedure as a flowchart using the four basic symbols. Learners draw the flowchart in their exercise books, labeling each symbol and showing the sequence (calculate price), selection (if more than 10), and any iteration needed
  • 2Ask: In your flowchart, which parts show sequence — the steps in order? Which part shows selection — the if-then choice? Learners point to and explain their flowchart symbols to their partner. Use Computer/Laptop during the task
  • 3Introduce: A variable (like "number of portions") can change each time the programme runs. A constant (like the price per portion = GH₵2.50) never changes. Identify these in Yakubu's problem and mark them on the flowchart with V for variable and C for constant. Use Computer/Laptop during the task
  • 1Computer/Laptop
  • 2Projector
  • 3Textbook
  • 4Exercise books
  • 5Pencils
  • 1A volunteer comes to the board and redraws one complete flowchart symbol with its name; class repeats the name three times chorally
  • 2Learners show their exercise books to a partner and whisper one difference they see between a variable and a constant in their flowchart
Exercise
  • 1Draw a flowchart for this problem: Efua's programme counts how many customers visit her chop bar each day (iteration). For every customer, she adds GH₵1.50 to her total sales. If total sales exceed GH₵50 (selection), she closes early. Use the four basic symbols, label each step, and mark two variables and one constant in your flowchart in their exercise books.
Class Teacher
Kassim Abdul-Ganiu
Head Teacher
Signature & Date
SISO / Circuit Supervisor
Signature & Date

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