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Mathematics · B9

2 · Week 10 · 4.00 credits · GHS 2.00

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 Lesson Note - Mathematics
S
Standalone Teacher
Weekly Lesson Plan
JHS 3 (B9) · 2
Mathematics
Lesson 1 of 4
Week Ending
Friday, 13 Mar 2026 Backdated
Week & Term
Week 10 · 2
Class Teacher
Habibatu Annan
4. Handling Data
2. Chance Or Probability

Content Standard & Indicator

B9.4.2.1.2
Select, justify, and use appropriate methods of collecting data (quantitative and qualitative), organise and analyse the data (grouped/ungrouped) to interpret the results
. Express the probabilities of the events as fractions, decimals, percentages and/or ratios; e.g. using a tree diagram, table or another graphic organiser
Learners will express the probabilities of events as fractions, decimals, percentages and/or ratios using tree diagrams, tables or other graphic organisers
Critical Thinking and Problem Solving (CP) Communication and Collaboration (CC) Digital Literacy (DL)
probability events fractions decimals percentages ratios tree diagram sample space
Textbook Exercise book Calculator Ruler and graph board
Mathematics Curriculum Teachers Resource Pack Learners Resource Pack
Lesson Activities by Day
Date Phase 1: Starter (9 mins)
Preparing the brain
Phase 2: Main (42 mins)
New learning + assessment
Resources Phase 3: Plenary (9 mins)
Reflection + exercise
Tue
10
Mar 2026
  • 1Ask learners: If you toss a coin, what are all the possible outcomes? Write H and T on the board; ask learners to call out what each means.
  • 2Show a bag with 5 red and 3 blue counters. Ask: If I pick one counter without looking, which colour am I more likely to pick? Why?
  • INTRODUCTION TO SAMPLE SPACE AND EVENTS
  • 1Define sample space: Write on board 'Sample space = all possible outcomes of an experiment'. Use coin toss: sample space = {H, T}.
  • 2Define event: An event is one or more outcomes we are interested in. Example: Getting heads = 1 outcome from 2 possible.
  • 3Guide learners to understand that probability measures how likely an event is to happen.
  • 4Use concrete examples: tossing a coin, rolling a die, picking marbles from a cloth bag.
  • EXPRESSING PROBABILITY AS A FRACTION
  • 5Write on board: Probability = (Number of favourable outcomes) / (Total number of possible outcomes).
  • 6Modelled example: Kofi has a spinner with 4 equal sections: red, blue, green, yellow. What is the probability the spinner lands on red? Answer: 1/4 (1 favourable outcome, 4 total outcomes).
  • 7Guided practice: Give each pair of learners a die. Ask: What is P(rolling a 3)? What is P(rolling an even number)? Learners write fractions in exercise books.
  • 8Use the spinner and dice as physical manipulatives. Emphasize that each section/face must be equally likely.
  • CONVERTING FRACTIONS TO DECIMALS AND PERCENTAGES
  • 9Show: 1/4 = 0.25 (divide numerator by denominator using calculator). Write this step-by-step on board.
  • 10Show: 0.25 = 25% (multiply decimal by 100). Write 0.25 × 100 = 25.
  • 11Guided practice: Learners convert P(red on spinner) = 1/4 to decimal (0.25) and percentage (25%). Repeat with P(even on die) = 3/6 = 1/2 = 0.5 = 50%.
  • 12Demonstrate calculator use: 1 ÷ 4 = 0.25. Repeat for 3 ÷ 6.
  • EXPRESSING PROBABILITY AS A RATIO
  • 13Introduce ratio notation: P(event) can also be written as 'Favourable outcomes: Total outcomes'. Example: P(red on spinner) = 1: 4.
  • 14Show equivalence: 1/4 = 0.25 = 25% = 1: 4.
  • 15Learners in pairs: Write down one more example (e.g., rolling a 2 on a die) and express it as fraction, decimal, percentage, and ratio.
  • 16Emphasize that all four forms express the same probability.
  • 1Coin
  • 2Six-sided die
  • 3Spinner with 4 equal coloured sections
  • 4Cloth bag
  • 5Coloured counters (red and blue)
  • 6Calculator
  • 7Whiteboard and marker
  • 1Ask: What does sample space mean? Invite one learner to explain to the class.
  • 2Ask: How do we convert a fraction to a percentage? One learner models on the board: 1/2 = 0.5 = 50%.
Exercise
  • 1A spinner has 6 equal sections: 3 blue, 2 green, 1 red. Write the probability of landing on green as a fraction, decimal, percentage, and ratio.
Wed
11
Mar 2026
  • 1Quick quiz: Show learners a die. Ask: What is P(rolling a 4)? Learners write the answer as a fraction on mini-whiteboards and hold up.
  • 2Peer check: Learners swap mini-whiteboards with a neighbour. Check: 1/6. Ask 2 learners to explain why the numerator is 1 and denominator is 6.
  • DEEPER PRACTICE WITH NON-EQUALLY LIKELY OUTCOMES
  • 1Present: Ama's bag contains 4 red balls, 2 yellow balls, 3 green balls. Total = 9 balls. What is P(picking red)?
  • 2Learners solve: P(red) = 4/9. Convert to decimal (≈0.44) and percentage (≈44%). Use calculator.
  • 3Error analysis activity: Show wrong working on board: 'P(red) = 4 balls, so probability is 4.' Ask learners: What mistake was made? Why is this wrong? Discuss: probability is a fraction between 0 and 1, not just a count.
  • 4Reinforce: probability must be expressed as a ratio or fraction, not as a raw count.
  • REAL-LIFE PROBLEM SOLVING WITH TWO-STAGE EVENTS
  • 5Scenario: Kwame buys a lottery ticket at Makola Market. The lottery seller says 50 tickets are sold. Only 1 ticket wins a prize. What is the probability Kwame's ticket wins?
  • 6Guided solution: P(win) = 1/50 = 0.02 = 2%. Write all forms on board.
  • 7Second scenario: Yaa attends a raffle at school. 200 raffle tickets are sold. She buys 5 tickets. What is the probability she wins? P(win) = 5/200 = 1/40 = 0.025 = 2.5%. Learners calculate in pairs using calculator.
  • 8Use real Ghanaian market context. Emphasize that more tickets = better chance.
  • EXPRESSING PROBABILITY AS A SIMPLIFIED RATIO
  • 9Teach: Ratios can be simplified. Example: 4: 9 cannot be simplified further (GCD is 1). But 4: 8 can be simplified to 1: 2.
  • 10Guided example: A trotro driver picks passengers randomly. In a trotro with 15 seats, 10 are occupied. P(picking an empty seat) = 5/15 = 1/3 = 1: 3.
  • 11Learners in pairs: Simplify ratios. Start with 6: 12, 8: 10, 3: 9. Write simplified forms and corresponding probabilities as fractions.
  • 12Use trotro and market contexts to make scenario relatable.
  • MIXED PRACTICE AT VARIED DIFFICULTY
  • 13Assign learners mixed problems: (a) Simple: P(odd on a die). (b) Moderate: P(picking a specific colour from a bag with unequal numbers). (c) Harder: Express probability of an event and its complement (e.g., P(not landing on red) on a 4-colour spinner).
  • 14Learners work individually, then peer-mark using a simple checklist: Did they write as fraction? As decimal? As percentage? As ratio?
  • 15Complement: P(not event) = 1 - P(event). Introduce briefly, focus on conversion accuracy.
  • 1Calculator
  • 2Mini-whiteboards and markers
  • 3Exercise books
  • 4Dice
  • 5Spinner
  • 6Coloured counters in a cloth bag
  • 7Ruler
  • 1Exit ticket: Each learner writes on a slip of paper one thing they learned today and one question they still have. Collect and review 3-4 slips aloud.
  • 2Invite one learner to share their 'one thing learned' with a partner.
Exercise
  • 1Kofi runs a fruit stall at Kejetia Market. He has 8 mangoes, 5 pawpaws, and 7 oranges. A customer picks one fruit without looking. Express the probability of picking a mango as a fraction, decimal, percentage, and ratio.
Thu
12
Mar 2026
  • 1Speed challenge: Display 5 quick questions on board. Learners answer in pairs on mini-whiteboards. Example: 'A bag has 2 red and 8 blue balls. Write P(red) as a fraction.' (Answer: 2/10 = 1/5). Check answers together.
  • 2Team game: Divide class into two teams. Call out a fraction (e.g., 3/4). Each team races to convert to decimal (0.75) and percentage (75%). First team with correct answer scores a point.
  • INTRODUCTION TO TREE DIAGRAMS FOR TWO-STAGE EVENTS
  • 1Model: Toss a coin, then spin a spinner with red and yellow. Draw a tree diagram on board step-by-step. First branch: H or T. Second branches from each: R or Y. Label outcomes: HR, HY, TR, TY.
  • 2Count: Total outcomes = 4. P(H and R) = 1/4 = 0.25 = 25%. Write on diagram.
  • 3Guided practice: Learners draw a tree diagram for: Roll a die (1-6), then pick a card (Red or Black). How many outcomes? What is P(rolling a 3 and picking Red)?
  • 4Use ruler. Label branches clearly. This prepares for multi-stage probability calculations.
  • USING A TWO-WAY TABLE TO ORGANIZE OUTCOMES
  • 5Draw a 2×2 table on board: Rows = Coin outcomes (H, T), Columns = Spinner outcomes (Red, Yellow). Fill cells with all outcomes: (H,R), (H,Y), (T,R), (T,Y).
  • 6Count: 4 outcomes total. P(T, Y) = 1/4 = 0.25 = 25%. Write in cell.
  • 7Learners create their own table: Pick a card from a deck (Red or Black) and roll a die (Odd or Even). Complete the 2×2 table. Calculate P(Black and Odd).
  • 8Tables are clearer than diagrams for some learners. Both methods express the same probability.
  • REAL-WORLD SCENARIO: CUSTOMIZING A SCHOOL LUNCH
  • 9Scenario: At school canteen, learners choose one starch (Jollof Rice, Banku, Tuo Zaafi) and one protein (Fish, Chicken, Beans). How many meal combinations?
  • 10Create a table: Rows = 3 starches, Columns = 3 proteins. Total cells = 9 combinations.
  • 11Questions: What is P(choosing Banku and Chicken)? Express as 1/9 ≈ 0.111 ≈ 11.1%. If a learner is told no Tuo Zaafi, how many outcomes now? P(Banku and Chicken | no Tuo) = 1/6.
  • 12Learners apply: Create their own real scenario using tree or table (e.g., choosing a trotro route: Accra-Kumasi or Accra-Takoradi; and time: Morning or Evening).
  • 13Use Ghanaian food and transport. Introduce conditional probability gently without heavy notation.
  • LEARNERS CREATE AND SWAP EXAMPLES
  • 14In pairs: Each pair designs their own two-stage probability scenario (e.g., pick a number 1-5, then pick a colour). They draw a tree diagram or table and calculate 3 probabilities.
  • 15Swap: Pairs exchange with another pair. The receiving pair solves the given problems and checks answers.
  • 16Share: 2-3 pairs present their scenario to the class. Whole class checks the calculations.
  • 17Peer teaching deepens understanding. Scaffold by providing a template.
  • 1Ruler
  • 2Graph board
  • 3Whiteboard and marker
  • 4Mini-whiteboards and markers
  • 5Exercise books
  • 6Calculator
  • 7A coin and spinner
  • 8Template for tree diagram (printed or drawn on board)
  • 1Celebrate mastery: Ask 2-3 learners to share one key insight from today's lesson. Examples: 'A tree diagram helps organize all outcomes.' 'A table makes it easy to count.'
  • 2Confidence check: Learners hold up 1-5 fingers to show how confident they feel about drawing a tree diagram and calculating probabilities (1 = not confident, 5 = very confident). Acknowledge growth from Day 1.
Exercise
  • 1Abena spins a spinner with 3 equal sections (Red, Blue, Green) and rolls a four-sided die numbered 1-4. (a) Draw a tree diagram showing all outcomes. (b) How many total outcomes? (c) Express P(Green and rolling a 2) as a fraction, decimal, and percentage.
Fri
13
Mar 2026
  • 1Learner-created problems: Ask 3-4 learners to pose a probability question they invented at home (or during a break). Class solves on mini-whiteboards. Check answers together.
  • 2Reflection question: Which method do you prefer to organize outcomes—a tree diagram or a table? Why? Learners discuss in pairs.
  • CROSS-TOPIC CONNECTION: PROBABILITY AND RATIO SIMPLIFICATION
  • 1Review: Simplify the ratio 12: 18. (Answer: 2: 3). Now express 2: 3 as a fraction and decimal. (Answer: 2/5 is incorrect; 2/(2+3) = 2/5; clarify: the ratio 2:3 means out of 5 parts, 2 are favourable, so probability = 2/5 = 0.4 = 40%).
  • 2Guided example: Kwesi's chop bar has 15 customers: 9 order waakye, 6 order red red. Express as a ratio (9:6 = 3:2). If a random customer enters, P(orders waakye) = 9/15 = 3/5 = 0.6 = 60%. Ratio form: 3: 5 (where 5 = total parts).
  • 3Learners solve: A farmer plants 20 fields: 12 with maize, 8 with cassava. Express P(picking a maize field) in all forms. Simplify ratio first.
  • 4Clarify: probability ratio shows (favourable) : (total), not part-to-part ratio.
  • INVESTIGATION: FAIR VS. UNFAIR (BIASED) EVENTS
  • 5Question: Is tossing a fair coin fair? (Yes, each outcome has equal chance: P(H) = P(T) = 1/2.) Is pulling a ticket from a raffle fair? (Yes, if all tickets are in the drum and one is drawn randomly.)
  • 6Introduce bias: Suppose a spinner has sections of different sizes: Red occupies 60%, Blue 40%. Is this fair? (No. P(Red) = 0.6, P(Blue) = 0.4, not equal.) Explain: fairness means all outcomes equally likely.
  • 7Real scenario: At Makola Market, a trader claims their die is fair, but when rolled 60 times, 6 appears 25 times. Is it fair? Calculate P(rolling 6) = 25/60 ≈ 0.42 ≈ 42%. Is this close to the fair probability of 1/6 ≈ 16.7%? No—suspect bias.
  • 8Learners investigate: Given simulated roll data (e.g., from a previous class or provided table), calculate observed probabilities for each face and compare to fair probability of 1/6.
  • 9Introduce fairness concept. Connect to critical thinking: question claims; check with data.
  • PROJECT: DESIGN A FAIR GAME FOR A SCHOOL FETE
  • 10Scenario: The school fete committee asks learners to design a probability-based game using a spinner, die, or bag of counters. The game must be fair (equal chance of winning for all players).
  • 11Learner groups (3-4 per group): Design the game setup, draw a tree diagram or table, calculate P(winning) in all forms, and write a rule card explaining the game.
  • 12Gallery walk: Post designs on walls. Learners circulate, read each design, and verify fairness by checking the probabilities. Provide sticky notes for feedback.
  • 13Whole class: 2-3 groups present their game to the class. Classmates ask: 'Is this fair? How do you know?' Presenters justify using probability calculations.
  • 14Authentic, creative application. Learners explain and defend reasoning—high-order thinking.
  • MIXED REVIEW: ALL FOUR REPRESENTATIONS
  • 15Give each pair a multi-part task: Scenario involves two stages (e.g., 'Yaw picks a snack from a tray with 4 cookies and 6 groundnuts, then plays a game with a coin'). Learners must: (1) Draw a tree diagram. (2) Create a two-way table. (3) List all outcomes. (4) Calculate 3 given probabilities as fractions, decimals, and percentages.
  • 16Peer review: After completion, pairs check a neighbour's work using a rubric (Is the diagram complete? Are conversions correct? Is work shown clearly?).
  • 17Consolidates all four representation methods and conversion skills.
  • 1Ruler
  • 2Graph board
  • 3Whiteboard and marker
  • 4Mini-whiteboards and markers
  • 5Exercise books
  • 6Calculator
  • 7Spinners, dice, bags with counters
  • 8Sticky notes
  • 9Template for game design (printed)
  • 10Rubric for peer review
  • 1Gallery walk summary: Invite 1-2 learners to share what they learned from reviewing peers' game designs. Did any design surprise them? Why?
  • 2Whole-class reflection: Ask 'What is one concept from this week that you now understand better than on Tuesday?' Learners raise hands and share briefly. Celebrate growth.
Exercise
  • 1Design your own two-stage probability scenario using a local Ghanaian context (e.g., choosing a meal at a chop bar, picking items at a market). (a) Draw a tree diagram or two-way table. (b) Calculate the probability of one specific outcome in all four forms: fraction, decimal, percentage, and ratio. (c) Explain whether the scenario is fair or biased, and why.
Class Teacher
Habibatu Annan
Head Teacher
Signature & Date
SISO / Circuit Supervisor
Signature & Date

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